Resume
Education
- 2021.9 ~ Present: Master of Science in Computer Science, ETH Zurich
- GPA: 5.90 / 6.0
- Selected Courses: Computer Graphics (6.0), Shape Modeling and Geometry Processing (6.0), Advanced Systems Lab (6.0), Algorithms Lab (6.0), Probabilistic Artificial Intelligence (6.0)
- 2016.9 ~ 2020.6: Bachelor of Science in Computer Science and Technology, Peking University
Master Thesis: Guided Scatter Decisions for Volume Rendering
- Modification of the delta tracking algorithm to achieve arbitrary binary volume-surface sample distribution.
- Derivation of the target distribution utilizing the volume path guiding framework.
Academic Project
- 2022.6 ~ 2022.9: Evaluation of Transmittance Sampling Techniques in PBRT V4
- Evaluation of power-series CMF, unbiased ray marching and debiasing method under the null-scattering path integral framework.
Work Experience
- 2021.1 ~ 2021.8: Full-time Graphics Engineer and Techinical Artist, Nuverse, Bytedance
- Real-time Rendering Algorithm and Shader Development in Unity URP
- Cluster-based Lighting
- Screen Space Planar Reflection
- Auto Exposure
- Houdini Open World Editing Tools
- Real-time Rendering Algorithm and Shader Development in Unity URP
- 2020.5 ~ 2020.8: Game Development Engineering Intern, Morefun Game Studio, Tencent
- MLP-based Real-time Human Motion Generation Neural Network
- 2019.9 ~ 2019.12: Machine Learning Software Engineering Intern, TensorFlow Team, Google China
- GAN-based Photorealistic Image Generation from Semantic Masks with TensorFlow 2.0
Publication
I worked on computer vision and deep learning during my bachelor’s and published a paper as the second author.
Localize, Assemble, and Predicate: Contextual Object Proposal Embedding for Visual Relation Detection
Skills
Proficient in:
- C/C++, C#, Python
- CUDA
- OpenGL, Vulkan
- Unity
- Blender, Houdini
- Pytorch, TensorFlow
Languages
- English: Fluent
- Japanese: Fluent
- Chinese: Mother Tongue